Human Motion

Understanding, Modelling, Capture and Animation
Gb
(636 Seiten)
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ISBN-13:
9781402066924
Einband:
Gb
Erscheinungsdatum:
15.10.2007
Seiten:
636
Autor:
B. Rosenhahn
Gewicht:
1204 g
Format:
243x164x37 mm
Serie:
36, Computational Imaging and Vision
Sprache:
Englisch
Beschreibung:

First book which informs about recent progress in biomechanics, computer vision and computer graphics - all in one volume
2D Tracking.- Understanding Human Motion: A Historic Review.- The Role of Manifold Learning in Human Motion Analysis.- Recognition of Action as a Bayesian Parameter Estimation Problem over Time.- The William Harvey Code: Mathematical Analysis of Optical Flow Computation for Cardiac Motion.- Detection and Tracking of Humans in Single View Sequences Using 2D Articulated Model.- Learning.- Combining Discrete and Continuous 3D Trackers.- Graphical Models for Human Motion Modelling.- 3D Human Motion Analysis in Monocular Video: Techniques and Challenges.- Spatially and Temporally Segmenting Movement to Recognize Actions.- Topologically Constrained Isometric Embedding.- 2D-3D Tracking.- Contours, Optic Flow, and Prior Knowledge: Cues for Capturing 3D Human Motion in Videos.- Tracking Clothed People.- An Introduction to Interacting Simulated Annealing.- Motion Capture for Interaction Environments.- Markerless Motion Capture for Biomechanical Applications.- Biomechanics and Applications.- Qualitative and Quantitative Aspects of Movement: The Discrepancy Between Clinical Gait Analysis and Activities of Daily Life.- Optimization of Human Motion Exemplified with Handbiking by Means of Motion Analysis and Musculoskeletal Models.- Imitation Learning and Transferring of Human Movement and Hand Grasping to Adapt to Environment Changes.- Accurate and Model-free Pose Estimation of Crash Test Dummies.- Modelling and Animation.- A Relational Approach to Content-based Analysis of Motion Capture Data.- The Representation of Rigid Body Motions in the Conformal Model of Geometric Algebra.- Video-based Capturing and Rendering of People.- Interacting Deformable Objects.- From Performance Theory to Character Animation Tools.
This is the first book which informs about recent progress in biomechanics, computer vision and computer graphics - all in one volume. Researchers from these areas have contributed to this book to promote the establishment of human motion research as a multi-facetted discipline and to improve the exchange of ideas and concepts between these three areas. The book combines carefully written reviews with detailed reports on recent progress in research.

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